The Commodore 64 was the primary choice for gamers in the early 80s. This nicotine-colored plastic wonder created the foundation of gaming as we know it today and still stands as one of the most impactful devices ever made for games.
The C64 was blessed with the three-channel SID chip (Sound Interface Device), which was partially analog and digital. The SID chip has several analog anomalies, which is why it still hasn't been fully emulated even today, including natural detuning, noise and imperfect clicks. We Ultra Deep-Sampled™ three different SID chips over two generations of chipsets from the SID Station and the MOS Sammich, which contains newer generations (less noisy) variations of the infamous chipset.
The Commodore 64 is a highly unique machine and we had to cover every possible angle of sampling. Including a massive assortment of classic SID Arp sounds with extensive round-robin, Basses, Leads, Oscillators from each Chipset, Pads and Plucked sounds.
In addition to Ultra Deep-Sampling the raw state of the unit - we also did additional recordings using a massive amount of analog gear, including Roland 501 Tape Machine, Strymon and Meris Pedals, GameChanger Audio Distortion, Elektron Devices, Bricasti, NEVE, ToneBeasts and several other devices to heat the signal.
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data-region=\"main\" data-shogun-variant-id=\"603fefefc7b25a00bfeb26d4\" data-shogun-platform-type=\"shopify\" data-shogun-page-version-id=\"603fefefc7b25a00bfeb26d2\" data-shogun-page-id=\"603fefefc7b25a00bfeb26d3\" data-shogun-site-id=\"323f0591-9d7b-4472-84d8-5204976c9b79\" data-shogun-id=\"603fefefc7b25a00bfeb26d3\" class=\"shogun-root\"\u003e\n\u003cdiv class=\"shg-c\" id=\"s-51d1e223-cc04-4821-b139-3f7d25652663\"\u003e\n\u003ch3\u003e8-Bit Wonder from 1982\u003c\/h3\u003e\n\u003cp\u003eThe Commodore 64 was the primary choice for gamers in the early 80s. This nicotine-colored plastic wonder created the foundation of gaming as we know it today and still stands as one of the most impactful devices ever made for games.\u003c\/p\u003e\n\u003cp\u003eThe C64 was blessed with the three-channel SID chip (Sound Interface Device), which was partially analog and digital. The SID chip has several analog anomalies, which is why it still hasn't been fully emulated even today, including natural detuning, noise and imperfect clicks. We Ultra Deep-Sampled™ three different SID chips over two generations of chipsets from the SID Station and the MOS Sammich, which contains newer generations (less noisy) variations of the infamous chipset.\u003c\/p\u003e\n\u003cp\u003eThe Commodore 64 is a highly unique machine and we had to cover every possible angle of sampling. Including a massive assortment of classic SID Arp sounds with extensive round-robin, Basses, Leads, Oscillators from each Chipset, Pads and Plucked sounds.\u003cspan data-mce-fragment=\"1\"\u003e\u003cbr\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e"}
Sample Resolution: 48 Khz / 24 Bit Stereo, .RTS (Real Time Sample) format
Requirements
Compatible with Windows (Version 10 and above) and Mac (OS X 10.14 and above) on both Intel and Apple ARM (M Chip) architectures. Supported plug-in formats include Stand-alone, VST, VST3, AU, and AAX. Soundpaint engine is optimized for high-efficiency performance across all major Digital Audio Workstations (DAWs) and hyper optimized for SSD.
Minimum System Requirements: Intel Core i5 or equivalent CPU, 16 GB of RAM or more recommended. SSD recommended.
“Three SID Chips Sampled to (im)perfection. Nothing like the real deal."
—Troels Folmann
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