Aleatoric Woodwind Orchestra
Aleatoric Woodwind Effects
The Aleatoric Woodwind Orchestra (aka CAGE - Custom Aleatoric Group Effects) is a comprehensive collection of aleatoric effects, split into groups of high and low woodwinds. Clusters, Arcs, pulses, growls, textures, chaos, and more. With 3 microphones and the nearly endless array of effects and combinations in Soundpaint, the aleatoric woodwinds can become anything one can imagine.
What is Aleatoricism? On the face, it just means “randomness,” but to make randomness musical, a balance of organization and individual freedom is required. Rather than giving players specific notes and rhythms, they may be given ideas, directions, ranges, and/or timings. In modern music, effects like this fit in perfectly with horror and trailer music, but in the right context, they can be hauntingly beautiful, ambient, or ethereal.
Unearth subterranean sounds by playing below the range of the orchestra. Slow down and freeze the effects in time to uncover new sonic gems. Be seduced by the samples and un-cage the aleatoric woodwinds!
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Clusters, Arcs, pulses, growls, textures, chaos, and more. With 3 microphones and the nearly endless array of effects and combinations in Soundpaint, the aleatoric woodwinds can become anything one can imagine.\u003c\/p\u003e\n\u003cp\u003eWhat is Aleatoricism? On the face, it just means “randomness,” but to make randomness musical, a balance of organization and individual freedom is required. Rather than giving players specific notes and rhythms, they may be given ideas, directions, ranges, and\/or timings. In modern music, effects like this fit in perfectly with horror and trailer music, but in the right context, they can be hauntingly beautiful, ambient, or ethereal.\u003c\/p\u003e\n\u003cp\u003eUnearth subterranean sounds by playing below the range of the orchestra. Slow down and freeze the effects in time to uncover new sonic gems. Be seduced by the samples and un-cage the aleatoric woodwinds!\u003cbr data-mce-fragment=\"1\"\u003e\u003c\/p\u003e"}
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